AI Insights · Timothy · April 2023
Top 5 io Games on Android in South Africa - Q1 2023
Explore the performance trends of the top 5 io games on Android in South Africa during Q1 2023, including downloads, revenue, and active users.
The first quarter of 2023 saw some interesting trends in the performance of the top 5 io games on Android in South Africa. Here's a detailed look at the weekly downloads, revenue, and active users for these popular games.
Snake.io - Fun Snake .io Games from Kooapps Games had a notable presence. Weekly revenue peaked at around $25 in mid-February, while downloads fluctuated, starting at approximately 12.8K at the beginning of January and ending the quarter at about 9.8K. Active users showed a steady increase, rising from around 87K at the start of January to over 91K by the end of March.
Hole.io by VOODOO also demonstrated varied performance metrics. Weekly revenue reached a high of $62 in early January and maintained a steady average around the $20 mark. Downloads saw a significant drop from 6.3K in mid-January to about 2.6K by the end of March. Active users peaked at approximately 28.5K in early February but declined to around 18.4K by the end of the quarter.
Paper.io 2, another title from VOODOO, showed a mixed performance. Weekly revenue fluctuated, peaking at $31 in early January. Downloads varied greatly, starting at 2.8K at the end of December and reaching a high of 5.9K in mid-March. Active users increased from about 9.3K at the start of January to over 16.6K by the end of March.
slither.io by Lowtech Studios had minimal revenue impact but showed interesting download trends. Weekly downloads started at around 2.1K at the end of December, experiencing a low of 315 in early March, and then slightly recovered to around 1K by the end of the quarter. Active users saw a decline from 17.4K in early January to about 11.6K by the end of March.
Snow Race: Snow Ball.IO from Bravestars Casual had no recorded revenue but had some fluctuations in downloads and active users. Downloads ranged from a high of 4.7K at the end of December to around 1.2K by the end of March. Active users showed an increase from approximately 9.7K at the end of December to about 8.6K by the end of March.
These insights are derived from Sensor Tower data, providing a clear picture of the performance of these top io games in South Africa. For more detailed insights, visit Sensor Tower.